Samsung U600 Flash File
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I have implemented the multiple chunks solution and tested it on SGH-U600:The first chunk starts to download (downloadNextChunk)When the first chunk is downloaded, I create the player and start the playback (prefetchAndPlay )I add a player listener to the player (before i call player.start)When a PlayerListener.STARTED event occurs, I start downloading the next chunk (downloadNextChunk).The first chunk downloads normally and the player starts to play. This triggers the download of the next chunk. Here is where the problem is: when the downloadTask starts (in a seperate Thread) the player keeps playing, but there is no more sound.If I start the download of the next chunk before the player is realized, the player doesn't return from the realize method.Could it be that the player doesn't have enough memory to download and play simultaneously? Or am I doing something wrong? Is there a sample app that downloads and plays simultaneously?Thanks in advance.JohannesBTW: I have also tested my application on a Nokia 6500c and some other devices and those tests were successfull. Shouldn't the phone throw an OutOfMemoryError then?
Flash File Downloader
I have a u600 but i like the layout of the samsung G600 and i found out it was the firmware that changes that, and i would just have to down load it but i found out with a previous phone that had a different firmare to a totally different mobile worked on it, for anyone who knows a bit on this term could you help me if you know that a G600 firmware would work on a U600??
Can a shortage in heapspace cause methods to freeze?ThanksJohannesBoard View,0SeedJul 09, 2009 05:01PostHi JohannesThe issue is with the header. First chunk will play as it has header. You need to add 3gp Header in every chunks thereafter to play the chunk.
My chunk size is 512kb. No problem with the chunk size you have used. I have tried on phones having around 1 - 1.5MB heap or dynamic.Regards,BobUstraBoard View,0SeedJul 09, 2009 09:03PostThe problem is certainly not the header. All chunks have a header and can be played seperatly.If I try to play smaller chunks (5s-10s-15s), multiple chunks play, but the player freezes always at the same time (+- 25th second).Could the problem be related to a video-codec-feature that is not supported? Do you know what codecs and presets are supported by Samsung?Is it possible to see your code to see what I'm doing wrong??I also have another error on the Samsung SGH U600: The specs state that the U600 supports JSR 75 (FileConnection API), but I can't create files or directories.
I have tried the PDAPDemo of the Samsung sdk and even there I can't create a file (browsing the phone is possible). What could be the problem here?Thanks in advance!Regards,JohannesBoard View,0SeedJul 09, 2009 14:17PostHi JohannesSorry i dont know about the presets and codecs supported by the Samsung phones. Have you try your application on different phones.Regarding SGH U600.
You have tried with PDADemo. So what roots does it shows.
Might be possible that phone might not allow you to create files or directory in flash memory. Try with creating file in memory card.Regards,BobUstra.Board View,0SeedJul 09, 2009 14:38PostI'm making progress: I can now play chunks of 10-15 seconds.When I try to play larger chunks (30sec - 300Kb) however, I get an error: javax.microedition.media.MediaException:realize failed.The weird thing is that the video-codec/presets are equal for all chunks.
What could be the cause of this??And could it be possible to look at your code to see what I'm doing wrong???Thanks!JohannesBoard View,0SeedJul 13, 2009 11:05PostHow do you download the chunks of video? Do you download to a file, to the RMS or to the Memory?
And how do you feed the data to the player?What is the pause between the different chunks when you play the video?Thanks!